Update 0.20.3
June 7th, 2025
⚙ Changes
🛠 Fixes
💙 Buffs
💔 Nerfs
⚙ General Changes
- ⚙ Fixed some render layering bugs.
- ⚙ Added 20 frames of hitstop when tagging to a different character.
- ⚙ Added white pulse effect when enemy recovers at the end of a combo.
- ⚙ Removed mipmapping from particle textures. I did this because it looked nicer but it also improved performance accidentally.
- ⚙ Wallbounce trajectory has been changed.
Technical Combat Change
Changing between character animations ("states") now starts the new state instantly, instead of on the next frame.
- The game should feel 1 frame more responsive.
- Certain technical issues where things were off by one frame have been fixed.
- Might cause certain bugs during combat.